Buildings are non-changeable features of the Kingdom that provide Hero Sims, open up quests, and/or increase the kingdom's capacity for the four Aspects.
The only building a kingdom starts with is the Castle. Further buildings must be bought using Resource Points earned from quests. Purchased buildings come completely furnished with the basic tools and living quarters used by the hero associated with them.
Players cannot create their own buildings or alter the exteriors or structural features of buildings, but are free to buy and sell furniture and fixtures within the building and change the appearance of interior floors and walls.
Building | Hero Sim | Aspect Capacity |
Castle | Monarch | 2 of each aspect |
Barracks | Knight | |
Tavern | Bard | |
Market | Merchant | |
Smithy | Blacksmith | |
Clinic | Physician | |
Wizard's Tower | Wizard | |
Spy Quarters (Needs Reception Hall ) | Spy | |
Cathedral | Jacoban Priest | |
Monastery | Peteran Priest |
There are other purchasable buildings that have no hero associated with them or are involved in any quests, but will still grant the kingdom further capacity in the four aspects.
Building Name | Aspect Capacity |
Lighthouse | |
Kingball Court | |
Mill | |
Watcher Pavilion |
Finally, there are buildings and areas that are either available from the beginning of the game or will automatically appear later as it grows. None of these grant heroes or capacity for aspects but are functional locales for quests and responsibilities.
- The Docks
- The Forest
- The Graveyard & Cave
- The Judgement Zone
- The Reception Hall - Appears at 60 Renown
- The Town Square
- The Training Yard - Appears when the Barracks are built.
- The Village Outskirts
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