In The Sims Medieval, crafting is the ability to make equipment and usable items using resources and a crafting table or forge. Four out of the ten Hero professions have this ability; Physician, Blacksmith, Spy and Wizard. These four professions can also harvest minerals and plants needed for crafting. New recipes were introduced with the Pirates and Nobles expansion pack.

Equipment

Each crafting profession requires equipment. The physician, wizard and spy need an alchemy/chemistry desk. The blacksmith requires a forge and anvil.

Physician Recipes

Picture Craft Ingredients Use Lvl
Weak Curative Tonic.jpg Weak Curative Tonic Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 3
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 1
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 2
Cures Sickness 1
Weak Health Salve.jpg Weak Health Salve Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 1
Cures Wounds 1
40x Crafthole Energy Potion Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 1
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 3
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 1
Well Water. Water drawn from the town well. Well Water: 1
Restores energy 1
Curative Rum.jpg Curative Rum Tonic Apple. O apple, most forbidden fruit. Thy crisp deliciousness hath withered my will to deny thy tastiness. Apple: 1
Honey. Sticky, golden honey. Delicious, delightful, and messy! Honey: 2
Weak Curative Tonic. Significantly shorter than his elder brother, Strong Curative Tonic, this little guy suffers from a slight inferiority complex. (Use to treat sickness.) (Template loop detected: Template:Item show: 3 Template loop detected: Template:Item show: 1 Template loop detected: Template:Item show: 2) Weak Curative Tonic: 1
1 (PN)
Moderate Curative Tonic.jpg Moderate Curative Tonic Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 5
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 3
Cures Sickness Complete Quest Eastern Promises
Moderate Health Salve.png Moderate Health Salve Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 1
Cures Wounds Complete Quest I Don't Feel So Good
Drunk-Me-Not.jpg Drunk-Me-Not Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Cures Hangovers 5
Strong Curative Tonic.jpg Strong Curative Tonic Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 1
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 3
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 2
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 3
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 2
Cures Sickness 5
Strong Health Salve.jpg Strong Health Salve Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 1
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 4
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 2
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 3
Cures Wounds 5
Sleeping Draught.png Sleeping Draught Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 3
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 4
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 2
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 1
Drinker gets "Knocked Out" 10
Crystalized Falcon Soul Dead Falcon. Falcons don't taste very good, so usually a dead falcon doesn't have much use. Rumor has it that powerful alchemists can extract the soul from a falcon's corpse, though. Dead Falcon: 1
Mana Stone. Mana stones have the rare property of absorbing magic from the surrounding environment. They are highly sought after for all manner of crafting, from potent magical weapons to powerful elixirs. Mana Stone: 1
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
to make Mechanical Falcon requires P&N
Ethereal Elixir Ancient Powder. The disintegrated remains of some ancient artifact. Used in certain alchemical recipes and occasionally for forging. Most often found with buried treasure. Ancient Powder: 1
Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 2
Phosphorus. Phosphorus is a highly volatile and poisonous stone which can easily be smashed into powder. It has many uses from poisons to magical potions. Phosphorus: 1
Well Water. Water drawn from the town well. Well Water: 1
makes user look Ethereal requires P&N, lvl 1, book from Treasure Hunting
Mouthwash Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Cures bad breath Level 1; The Mirthful Love Doctor quest item, available after quest is complete
Anti-Curse Charm Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 3
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 4
Toad. Toad: The name just rolls of the tongue, doesn't it? Try it out, say it with me now: "Toad." Magnificent. Toad: 1
Gets rid of curses Nurse With a Curse quest item
Frog Adrenaline Frog. Frogs are surprisingly easy to catch and surprisingly delicious. Nasty surprise for the frog, though... Frog: 2 Tournament of Honor quest item
Blood Tonic Blood: 2 Tournament of Honor quest item
Humor of Life Blood: 1
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 1
Frog. Frogs are surprisingly easy to catch and surprisingly delicious. Nasty surprise for the frog, though... Frog: 1
Leech. Got blood? (Used for Physician's operations) Leech: 1
Restores life to a body O Creature, My Creature quest item
Gold Bar (fake).jpg Gold Bar (fake) Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 1
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 1
This looks and feels like real gold, but it's fake. Royal Assassination quest item
Monarch's Poison Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 1
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Leech. Got blood? (Used for Physician's operations) Leech: 1
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 1
A recreation of the poison used by the "Monarch" Royal Assassination quest item
Monarch's Antidote Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 1
An antidote to the poison used by the "Monarch". This will grant immunity to the poison. Royal Assassination quest item
Prototype Antivirus.jpg
Prototype Anti-virus Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Plagued Blood Sample: 1
A serum distilled from the blood of an unknown sickness victim. Prelude to a Plague quest
Potent Anti-virus A serum distilled from the blood of a plagued victim and treated with a sample of grain infected with the plague. Prelude to a Plague quest

Wizard Recipes

Picture Craft Ingredients Use Lvl
Crafthole Energy Potion 1
Drunk-Me-Not.jpg Drunk-Me-Not Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Cures Hangovers, removes drinking debuffs 1
Elixir of Allure.png Elixir of Allure Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 3
Phosphorus. Phosphorus is a highly volatile and poisonous stone which can easily be smashed into powder. It has many uses from poisons to magical potions. Phosphorus: 1
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Grants Alluring Buff (+5 Focus, 1 hour) 1
Mystic Grog.png Mystic Grog Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 2
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 3
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Well Water. Water drawn from the town well. Well Water: 1
Drinker instantly gets drunk (Groggy, Sloshed, Nauseous) 1
Icon wizard s staff core.jpg Wizard's Staff Core Azurite. A semi-precious gem that is quite easy to cut. It is commonly used in jewelry and dyes. Alchemists also use it in potions as it acts as a catalyst for certain magical and chemical reactions. Azurite: 1
Mana Stone. Mana stones have the rare property of absorbing magic from the surrounding environment. They are highly sought after for all manner of crafting, from potent magical weapons to powerful elixirs. Mana Stone: 2
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
Smithing Ingredient (Staves) 1
Elixir of Enchantment.png Elixir of Enchantment Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 1
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 2
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 3
Phosphorus. Phosphorus is a highly volatile and poisonous stone which can easily be smashed into powder. It has many uses from poisons to magical potions. Phosphorus: 2
Grants Enthralling Buff (+20 Focus, 1 hour) 5
Luck Potion.png Luck Potion Electrum. A precious metal, but unfortunately quite soft. It is favored for making decoratives and delicate instruments due to its high malleability. Electrum: 1
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 2
Grants Bit o' Luck Buff (+5 Focus, 2 hours) 5
Icon flame sword enchantment.jpg Flame Sword Enchantment Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 2
Azurite. A semi-precious gem that is quite easy to cut. It is commonly used in jewelry and dyes. Alchemists also use it in potions as it acts as a catalyst for certain magical and chemical reactions. Azurite: 2
Mana Stone. Mana stones have the rare property of absorbing magic from the surrounding environment. They are highly sought after for all manner of crafting, from potent magical weapons to powerful elixirs. Mana Stone: 2
Phosphorus. Phosphorus is a highly volatile and poisonous stone which can easily be smashed into powder. It has many uses from poisons to magical potions. Phosphorus: 2
Smithing Ingredient (Swords) 5
Potion of Precision 5 (P&N)
Flask of Fortune.png Flask of Fortune Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 1
Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 3
Electrum. A precious metal, but unfortunately quite soft. It is favored for making decoratives and delicate instruments due to its high malleability. Electrum: 2
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 3
Grants Incredibly Fortunate buff 10
Energy Potion.jpg Energy Potion Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 3
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 4
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Well Water. Water drawn from the town well. Well Water: 1
complete Effenmont Annexation quest
Pixie trapped.jpg
Crystalized Falcon Soul Dead Falcon. Falcons don't taste very good, so usually a dead falcon doesn't have much use. Rumor has it that powerful alchemists can extract the soul from a falcon's corpse, though. Dead Falcon: 1
Mana Stone. Mana stones have the rare property of absorbing magic from the surrounding environment. They are highly sought after for all manner of crafting, from potent magical weapons to powerful elixirs. Mana Stone: 1
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
to make Mechanical Falcon 5 (P&N)
Combustion Cordial.png Flamebait Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 2
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 2
Grants 'Blessing of the Firelords' Buff (+20 Focus, 2 Hour) Complete Book Burning quest (Scary Stories approach)
Genie Stabilizer.jpg Transmuting Agent Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 2
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 2
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 3
quest Item only Philosopher's Stone Quest Item
Frost Imbuement Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 1
Unknown
Genie Stabilizer.jpg Genie Stabilizer Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 2
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
quest item only Contents: Genie quest
Truth Tonic.png Experimental Serum Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 1
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 2
quest item only Gastrobury annexation quest
Make Believe Serum.jpg Make-Believe Serum Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 2
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 3
quest item only Gastrobury annexation quest
Strong Curative Tonic.jpg Essence of Life Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 1
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 3
quest item only O Creature, My Creature quest
Potion of Preparation.png Potion of Courage Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 2
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 2
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 1
quest item only Doomsday? quest
Strong Curative Tonic.jpg Elixir of the Golem Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 2
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
Brings inanimate golems to life; quest item only quest Golem Bob
Flask of Fortune.png Potion of Stealth Grants the drinker an aura of stealth. Invasion! quest

Spy Recipes

Picture Craft Ingredients Use/Notes Lvl
Coagulating Compound.png Coagulating Compound Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 2
Reduces wound 1
Mystic Grog.png Mystic Grog Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 2
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 3
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Well Water. Water drawn from the town well. Well Water: 1
Drinker instantly gets drunk (Groggy, Sloshed, Nauseous) 1
Truth Tonic.png Truth Tonic Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 2
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 4
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 3
(Truth Teller) 1
Vomicious Venom.png Vomicious Venom Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 3
Lordleaf. Formerly known as "Kingsfoil", this majestic herb was forced to abdicate its throne after the Great Wildflower Uprising of 1142. It is always found growing near water, usually along streams and rivers. Lordleaf: 1
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 2
(Nauseous) 1
Combustion Cordial.png Combustion Cordial Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 2
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 2
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds: 2
Drinker becomes 'Singed' 2
Potion of Preparation.png Potion of Preparation Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 2
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 2
Drinker gets Combat Ready buff 3
Pestilence Potion.png Pestilence Poison Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 3
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 3
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 2
Sagewort. Superstition tells that nibling on this herb will make you smarter. Thusly, peasants and other commonfolk avoid it like the plague. It grows best at the tops of cliffs where there is little soil and little competition. Sagewort: 1
Drinker gets Plague-Like symptoms 5
Rejuvenating Reagent.png Rejuvenating Reagent Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 1
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 2
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 2
Gets rid of Combat-Related fatigue 5
Sleeping Draught.png Sleeping Draught Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 3
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 4
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 2
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 1
5
Reaper's Sythe Angelweed. A rare, but happy little plant with feather-soft petals, its magic properties are used in many valuable potions. It is very delicate and only survives in out-of-the-way places around the kingdom. Angelweed: 1
Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 2
Bloodmoss]: 3
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 4
Kills Drinker Instantly 10
Potion of Precision Ancient Powder. The disintegrated remains of some ancient artifact. Used in certain alchemical recipes and occasionally for forging. Most often found with buried treasure. Ancient Powder: 1
Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Eaglewood. A common plant used in many magical concoctions. It can be found growing at the base of trees. Eaglewood: 2
Well Water. Water drawn from the town well. Well Water: 1
Wildflowers. Considered the 'party animals' among the plant kinigdom. Er, 'party plants', that is. Wildflowers: 1
Increases accuracy P&N expansion
Draught of Disorientation Bottle of Ink. Dark ink swirls inside this tightly sealed bottle. Bottle of Ink: 1
Seeds. It's a closely guarded secret among farmers that seeds eventually grow into plants. Shhh! Don't tell anyone! Seeds:2
Valoroot. This herb's healing properties are used in all manner of curative medicines. It is quite common and can be found in open, sunny areas. Valoroot: 1
Disorients the drinker. Quest recipe
Crystalized Falcon Soul Dead Falcon. Falcons don't taste very good, so usually a dead falcon doesn't have much use. Rumor has it that powerful alchemists can extract the soul from a falcon's corpse, though. Dead Falcon: 1
Mana Stone. Mana stones have the rare property of absorbing magic from the surrounding environment. They are highly sought after for all manner of crafting, from potent magical weapons to powerful elixirs. Mana Stone: 1
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
to make Mechanical Falcon P&N expansion
Stabby Potion Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Nightshade. Comes in two varieties: somewhat deadly and deadly. One only kills you a little; the other kills you a lot. As its name might imply, it prefers shady or even downright dark locations for its home. Nightshade: 1
Kills a stabbed victim nearly instantly Only usable in New Gangs of Aarbyville quest.
Contact Poison Belladonna. An extremely toxic herb when prepared incorrectly, it is favored by spies the world round. It tends to grow near rocks and boulders which hold the sun's heat into the evening. Belladonna: 1
Bloodmoss. A blood red moss whihc grows around the base of other herbs. Bloodmoss: 1
Grassweed. Among experts it continues to be hotly debated as to whether this plant is really grass or a weed. It always grows among the roots of other herbs. Herbalists tend to pull it out whenever they see it to help more valuable herbs grow. Grassweed: 1
Vomicious Venom: 1
A nauseating toxin that can be absorbed through the skin Only usable in Tournament of Honor quest
Reason Mist Shield the mind and return reason. Only usable in ANIMUSLAVER! - Take Care Of It

Blacksmith Recipes

The blacksmith creates most of the equipment your other Heroes will use. The following is a list of non-equipment items he or she can create, usually related to quests.

Picture Craft Ingredients Use
Lifeless Mechanical Falcon.jpg Lifeless Mechanical Falcon Raptonium. A rare metal only found on the tips of the highest mountains. It is coveted by blacksmiths for its light weight and malleability under high temperatures. It is especially useful for making mechanical creations. Raptonium: 5 Assemble Mechanical Falcon, 1/2 parts
Mechanical Bird Brain.jpg Mechanical Bird Brain Crystalized Falcon Soul. Through a careful alchemical process, the soul of a dead falcon can be drawn back to this world and crystalized, at which point it can be used to provide the intelligence for an appropriate construct. Crystalized Falcon Soul: 3
Raptonium. A rare metal only found on the tips of the highest mountains. It is coveted by blacksmiths for its light weight and malleability under high temperatures. It is especially useful for making mechanical creations. Raptonium: 1
Assemble Mechanical Falcon, 2/2 parts
Scrap Metal Cruddium. A near worthless ore. It can be smelted to craft tools, but it is brittle, heavy, and of course, ugly. Cruddium: 3
Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 2
quest Cutting Edge
Courtly Cooking Pot Scrap Metal: 2
Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 1
quest Cutting Edge
Prototype Adamantle blade Crude Longsword. (Attack: 0 Weight: 8) A longsword of surpassingly poor quality. It is likely that a sword such as this was not only made by an apprentice blacksmith, but one with a decided lack of talent. (Craftable by Blacksmith, Level 1) (Recipe:Cruddium: 5) Crude Longsword: 1
Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 3
quest Cutting Edge
Prototype Mithral blade Crude Longsword. (Attack: 0 Weight: 8) A longsword of surpassingly poor quality. It is likely that a sword such as this was not only made by an apprentice blacksmith, but one with a decided lack of talent. (Craftable by Blacksmith, Level 1) (Recipe:Cruddium: 5) Crude Longsword: 1
Mithral. Mithral is both hard to find and hard to work with. Without proper treatment it is nearly worthless, but when smelted correctly, creates the strongest metal known to man. Mithral: 2
quest Cutting Edge
Superior Alloy Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 3
Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 1
Mithral. Mithral is both hard to find and hard to work with. Without proper treatment it is nearly worthless, but when smelted correctly, creates the strongest metal known to man. Mithral: 2
quest Cutting Edge
Prototype Alloy blade Crude Longsword. (Attack: 0 Weight: 8) A longsword of surpassingly poor quality. It is likely that a sword such as this was not only made by an apprentice blacksmith, but one with a decided lack of talent. (Craftable by Blacksmith, Level 1) (Recipe:Cruddium: 5) Crude Longsword: 1
Superior Alloy. A long-lost formula of metallurgy that allows a skilled crafter to blend both Mithral and Adamantle ores into an incredibly strong substance. (For quest Cutting Edge) (Recipe:Adamantle: 3,Ferrous: 1,Mithral: 2) Superior Alloy: 1
quest Cutting Edge
Unfinished Legendary blade Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 1
Mithra: 1
Prototype Alloy blade: 1
Superior Alloy. A long-lost formula of metallurgy that allows a skilled crafter to blend both Mithral and Adamantle ores into an incredibly strong substance. (For quest Cutting Edge) (Recipe:Adamantle: 3,Ferrous: 1,Mithral: 2) Superior Alloy: 1
quest Cutting Edge
Azurite Crucible Azurite. A semi-precious gem that is quite easy to cut. It is commonly used in jewelry and dyes. Alchemists also use it in potions as it acts as a catalyst for certain magical and chemical reactions. Azurite: 2 Philosopher's Stone Quest Item
Philosophers Stone 4.jpg The Philosopher's Stone Azurite Crucible: 1
Cockatrice Egg: 1
Transmuting Agent: 1
Philosopher's Stone Quest Item
Chinchilla Trap Cheese. Some believe that cheese comes from animal milk left out too long, but most Sims dismiss that as mere superstition. Everyone knows that cheese, like Simoles, grows on plants! Cheese: 1
Cruddium. A near worthless ore. It can be smelted to craft tools, but it is brittle, heavy, and of course, ugly. Cruddium: 2
Evolution of Chinchilla quest item
Mithral Hammer Mithral. Mithral is both hard to find and hard to work with. Without proper treatment it is nearly worthless, but when smelted correctly, creates the strongest metal known to man. Mithral: 2
Cruddium Hammer. (Power: 1) A basic blacksmith's hammer. The Cruddium lends its great weight but little else. (Craftable by Blacksmith, Level 1) (Recipe:Cruddium: 5) Cruddium Hammer: 1
Evolution of Chinchilla quest item
Adamantle Hammer Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 2
Cruddium Hammer. (Power: 1) A basic blacksmith's hammer. The Cruddium lends its great weight but little else. (Craftable by Blacksmith, Level 1) (Recipe:Cruddium: 5) Cruddium Hammer: 1
Evolution of Chinchilla quest item
Adamanthral Hammer Adamanthral. An experimental Adamantle and Mithral alloy. Adamanthral: 2
Cruddium Hammer. (Power: 1) A basic blacksmith's hammer. The Cruddium lends its great weight but little else. (Craftable by Blacksmith, Level 1) (Recipe:Cruddium: 5) Cruddium Hammer: 1
Evolution of Chinchilla quest item
Chinchilla's Bane Adamanthral. An experimental Adamantle and Mithral alloy. Adamanthral: 2
Adamanthral Hammer: 1
Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 3
Evolution of Chinchilla quest item only
Golem Body Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 1
Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 1
quest Golem Bob
Golem Legs
Azurite. A semi-precious gem that is quite easy to cut. It is commonly used in jewelry and dyes. Alchemists also use it in potions as it acts as a catalyst for certain magical and chemical reactions. Azurite: 1
Cruddium. A near worthless ore. It can be smelted to craft tools, but it is brittle, heavy, and of course, ugly. Cruddium: 2
Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 1
quest Golem Bob
Golem Arms Electrum. A precious metal, but unfortunately quite soft. It is favored for making decoratives and delicate instruments due to its high malleability. Electrum: 2
Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 1
Mithral. Mithral is both hard to find and hard to work with. Without proper treatment it is nearly worthless, but when smelted correctly, creates the strongest metal known to man. Mithral: 1
quest Golem Bob
Badge of Blacksmithing.png Badge of Blacksmithing Cruddium. A near worthless ore. It can be smelted to craft tools, but it is brittle, heavy, and of course, ugly. Cruddium: 2 7 Mechanical Arts Quest Item
Badge of Blacksmithing.png Badge of Agriculture Phosphorus. Phosphorus is a highly volatile and poisonous stone which can easily be smashed into powder. It has many uses from poisons to magical potions. Phosphorus: 2 7 Mechanical Arts Quest Item
Badge of Blacksmithing.png Badge of Trading Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 1 7 Mechanical Arts Quest Item
Badge of Blacksmithing.png Badge of Architecture Electrum. A precious metal, but unfortunately quite soft. It is favored for making decoratives and delicate instruments due to its high malleability. Electrum: 2 7 Mechanical Arts Quest Item
Badge of Blacksmithing.png Badge of Tailoring Ferrous. This ore can be smelted into a very strong and hard metal. It is very common around the land and is favored for weapons and other tools that take heavy abuse. Ferrous: 2 7 Mechanical Arts Quest Item
Badge of Blacksmithing.png Badge of Warfare Mithral. Mithral is both hard to find and hard to work with. Without proper treatment it is nearly worthless, but when smelted correctly, creates the strongest metal known to man. Mithral: 2 7 Mechanical Arts Quest Item
Badge of Blacksmithing.png Badge of Cooking Adamantle. A purple crystal with some weak magical properties. It is also quite popular among royalty as jewelry due to its color. Adamantle: 1
Mithral. Mithral is both hard to find and hard to work with. Without proper treatment it is nearly worthless, but when smelted correctly, creates the strongest metal known to man. Mithral: 1
Forge Cookin': 1
7 Mechanical Arts Quest Item
Iron Mask 7 Mechanical Arts Quest Item
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