As a kingdom grew its subjects had to be governed more and more carefully. Some said an educated populace was the path to prosperity, but others warned that an enlightened people could become difficult to control. How could the monarch of <Kingdom> manage the citizens' quest for knowledge?
Dangerous Minds is a quest available when a kingdom has a high Knowledge value. It costs 3 QP to attempt and there are two approaches.
Shut It Down - The monarch doesn't approve of some one teaching is in the kingdom so the monarch and spy plot to destroy the teacher.
Encourage - The monarch desires to further the education of the kingdom.