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Tacticalmap

The Tactical Map

Edicts are laws that affect the Village, the Builder's Guild, and the annexed territories of the Kingdom. All edicts will affect these groups' loyalty to the kingdom.

Monarch, Knight and Spy can work on edicts at a strategy table. These Sims can view the proposed edicts and add either benefits (costing §50 and boosting the loyalty of a group) or taxes (decreasing loyalty of a group by -5 while adding some Simoles to the coffers) to them.

Strategy Table --> Propose Edict --> Monitor Edict Support --> Call for Vote

If a vote is not called earlier, voting will be held two hours after an edict has been proposed. The vote is held between a council that consists of the Monarch, Royal Advisor, Build Master and a diplomat from every territory annexed by the kingdom. Each member gets an equal number of votes, but a vote made by a level 10 monarch counts twice.

The voting system adheres to the rules of simple plurarity (most votes win) and does not require a majority (51%) number of votes for a proposed edict to be passed, but only a single winning edict can be passed (all proposals fail when there's a tie). Hence, a level 10 monarch wields a huge advantage with two votes that could easily swing a decision from, for example, a 2-3-3 vote to a 4-3-3 decision.

List of Edicts[]

Edict Text Territory Approving Territory Disapproving
A reduction in the size of the Kingdom fleet used to combat piracy. Aarbyville Tredony
A reduction of the tariffs on goods imported into Kingdom. Tredony
A tax levied on goods acquired via piracy. Tredony Aarbyville
A tax levied on goods imported into Kingdom. Tredony
A tax upon the trade of goods acquired via piracy. Tredony Aarbyville
A yearly fee assessed on every parrot, calculated per beak. Aarbyville
Additional guards will be sent to the village on market days to help prevent stealing and mugging. The Village
Adventurers with written contracts are allowed to enter all areas of Yacothia. Advorton Yacothia
All elves traveling outside of Effenmont will require court-prepared travel papers. Failure to produce such papers will result in immediate arrest. Effenmont
All registered inns and taverns are required to have a mid-day nap rate which is at most half the price of the standard evening fee. Snordwich
All territory leaders will be required to attend and participate in any late-night tournaments of strength that are hosted by the Monarch. Snordwich
All trade caravans will be required to declare and post their cargo and approximate worth at least one day before departing. Aarbyville
All treasures or goods taken while in foreign lands immediately belong to the Monarch. Advorton, Aarbyville
Allow Jacob's Sword paladins to demand housing at any household in the kingdom. Yacothia
Any inventions found during the course of a mercenary's mission belongs to the mercenary. Advorton Ticktop
Begin a mandatory survey and collection of all households in Kingdom for possible Jacoban artifacts for the museum in Yacothia. Yacothia
Commandeer all Smithies of Crafthole to work on a dubious Ticktopian "Machine of Time" endeavor. Ticktop Crafthole
Consent to hiring ten Advorton mercenaries as official guards of the kingdom. Advorton
Consolidate wood supplies around the kingdom to build a new wing for the Bank of Tredony. Tredony Burdley
Constructed flying machines may be tested in flight in all places, including above Yacothian land, without punishment by the leadership of that land. Ticktop Yacothia
Create strict restrictions on bringing fruits and vegetables across territory borders. Gastrobury
Criminals that are caught beating or stealing from Jacoban leadership will now have their trials in Yacothia. Yacothia Aarbyville
Declare a kingdom-wide celebration for the Day of Wood in order to honor the fine people of Burdley. Burdley
Declare that piracy and theft within the kingdom walls will be treated as an offense punishable by death. Aarbyville -10
Decree that all traveling merchants are required to have at least one piece of Burdley furniture in their store at all times. Burdley
Decree that money and goods taken from a ship are not considered stolen if the owners of the ship are deceased. Aarbyville
Dip into the funds in the Bank of Tredony to hire a sellsword army from Advorton to secure the western lands. Advorton Tredony

Disallow knights of the kingdom to search people for stolen money or goods based solely on appearance.

Aarbyville
Divert funds from land-based trade efforts to support high-yield ocean-based trade. Effenmont Tredony
Early morning and late night sermons are now discouraged across the kingdom to provide citizens with the chance to get enough sleep. Snordwich Yacothia
Effenmont soldiers will be required to stand guard in Snordwich during the afternoon naps to provide the towns with protection. Snordwich Effenmont
Enact a law stating that half of the gems mined in the Kingdom be diverted to decorating the High Jacoban Cathedral in Yacothia. Yacothia +10 Tredony -10
Enact a law stating that all people living in Burdley must become Jacoban and pay tithes to support the Jacoban Church. Yacothia +10 Burdley -30
Enact a law that forbids religious items from being made in any territory except Yacothia. Yacothia Crafthole
Enact an additional tax on the sale of items that were crafted in a different territory. Tredony -10
Enact tariffs on metallic goods sold in markets. Burdley Tredony
Enforce cooking with only wooden utensils across the kingdom to save gold. Burdley Gastrobury
Establish a tax on craftspeople such that merchants and traders will make larger profits. Tredony Crafthole
Establish an offical apprenticeship program for all professions in Crafthole. Crafthole
Establish an officially recognized bank of the kingdom in Tredony. Tredony
Extend mandatory working hours across the kingdom for an extra two hours. Aarbyville, Snordwich
Extend the official afternoon naptime of Snordwich to other territories that wish to support it. Snordwich
Finance a new community building in Burdley to replace the current squirrel-infested meeting hall. Burdley
Finance and support the rescue of Ticktop Thomas, a volunteer who never returned from a previous Ticktop time experiment. Ticktop
Fix the price of lumber such that all territories needing lumber can get it very inexpensively. Snordwich Crafthole
Forbid any new beds from being crafted. There are enough in the kingdom already! Crafthole, Snordwich
Forcibly enlist sellsword armies with no pay such that they can secure trade routes for the wealthiest merchants. Tredony Advorton
Fund the establishment of 20 new pawnshops across the Kingdom in order to support the used goods industry and halt the unnecessary spending of Kingdom resources. Aarbyville Crafthole
Grant all Effenmont elves papers of nobility for the royal court of Kingdom, in memory of their struggles in the War of the Weeping Willow. Effenmont
Grant the Jacoban Proxy the ability to call a special audience with the throne at any time. Yacothia
Help build a new irrigation system in Gastrobury. Gastrobury
If a ship's captain should die at sea, ownership of the boat passes to any surviving and able adult upon that ship. Aarbyville
Impose a small fee on any time-based experimentation to offset the cost of possible disasters. Ticktop
Invest in fine timbers from Crafthole for the Kingdom's long-term savings. Crafthole Tredony
Invest in Tredonian Gems for the Kingdom's long-term savings. Tredony Crafthole
Melt down excess Tredonian gold reserves to gild newly crafted arms and armor. Crafthole Tredony
Mercenary contracts can be paid off with new inventions. Ticktop Advorton
Offer financial support to Peteran churches with low donation totals. Yacothia
Outlaw the creation of any metal goods other than arms and armor. Advorton Crafthole
Provide funding to acquire additional sleeping garments for the people of Snordwich, as they tend to wear them out more quickly. Snordwich
Provide insurance and reimbursement for traveling merchants who are assailed by bandits. Tredony
Raise the minimum required wage for all hired apprentices in the kingdom. Crafthole
Recipes, secret or not, are not considered property and so the theft of them cannot be prosecuted. Aarbyville Gastrobury
Reduce security details for traveling traders and merchants, saving money but leaving them at risk of bandit attacks. Aarbyville Tredony
Reduce the kingdom-wide focus on crafting arms and armor to allow smiths to experiment with making exciting new innovations. Crafthole Advorton
Require all mercenaries for hire to complete sword safety training classes and register with the Monarch. Advorton -10
Require seals of royalty for anyone working in the castle. Crafthole
Send Advortonian elite warriors to investigate "spooky sounds" that are scaring lumberjacks in the forests of Burdley. Burdley Advorton
Send excess dung from Tredony to Crafthole, because that place smells bad already. Tredony Crafthole
Set aside gold for a Quest Fund that will be used to help fund adventures that are deemed worthwhile by the throne. Advorton
Set up a kingdom inventor's fund to encourage and foster the innovation of new ideas and machines. Ticktop
Ship all captured, stolen, and otherwise-acquired spices to Gastrobury in preparation for the next Gastro-Fest. Gastrobury Advorton
So that Gastro-Fest be a celebration for the entire kingdom, the days of the festival are deemed royal holidays. Any citizen found guilty of a crime during this time will face extra punishment. Gastrobury Aarbyville
Spend Tredonian gold supplies on plans for a giant golden sundial in Ticktop called "Timespire Omega". Ticktop Tredony
Subsidize Elven-made crafts to help Effenmont become a capital of quality goods and trade. Effenmont Crafthole
Tax the manufacturers of all trade items that are not made of wood, and establish wood subsidies that support the Kingdom's timbercutters. Burdley Crafthole
Tax Tredonian gem exports to help relieve the mushroom crisis in Crafthole. Crafthole Tredony
Taxes for villagers who do not work within the bounds of the castle will be decreased. The Village
The establishment of a sanctuary for injured parrots. Aarbyville
The Jacoban Proxy's recent proclamation that people require more time to rest at night is hereby overturned. The kingdom requires hard workers, not hard resters. Snordwich, Yacothia
The kingdom is in need of several dozen wooden training dummies for the knights and soldiers to practice with. These will be constructed by Crafthole, known for their master workmanship. Crafthole Burdley
The standard wage of all builders will be increased on all jobs within the bounds of the castle. Builder's Guild
The throne will support the family of any builder injured while on the job until that builder can return to work. Builder's Guild
Ticktop has been granted the contract to create ovens for future Gastro-Fests. The kingdom hopes Ticktop can provide ovens that cook more food in less time with no loss of taste. Gastrobury, Ticktop
Ticktop's application to experiment with making the sun stay in the sky longer each day is approved. Ticktop Snordwich
Ticktop's recent device, which allows for localized time manipulation, can be used in cases where an area of land has been razed or burned, to help quicken plant growth. Effenmont, Ticktop
To better keep time in Kingdom, authorize the purchase of a large clock from Ticktop. Ticktop
To ensure a fair chance at treasure for those who require more sleep, adventuring before noon is now outlawed. Snordwich Advorton
To further elven research into energy potions made from meat, a large portion of Gastrosausage will be transported daily from Gastrobury to Effenmont. Effenmont Gastrobury
To provide for the general warmth of the people, older houses from Burdley will be dismantled and burned. Burdley
Transfer revenue from Tredonian taxes to programs that support underprivileged Mud-Pushers in Crafthole. Crafthole Tredony
Transport excess lumber from across the kingdom to Burdley to help construct new homes. Burdley
Transport wood from Burdley to Snordwich to help build strong and comfortable beds. Snordwich Burdley
Use kingdom resources to secure the homes of the overly-trusting Burdleyites in order to stem the tide of recent home burglaries. Burdley Aarbyville
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