FANDOM


m
m
 
Line 164: Line 164:
 
| style="text-align: center;" |Report him!
 
| style="text-align: center;" |Report him!
 
| style="text-align: center;" |
 
| style="text-align: center;" |
  +
* ''(Constable does nothing)''
 
|-
 
|-
 
| rowspan="2" style="text-align: center;" |'''Cloaked Figure''' - <Wizard> wandered through an unexplored swath of the wood and came across a river, deep and wide. A rickety bridge spanned its frothing current, reaching up to the high ledge on the far side. At the height of the far end of the bridge a dark cloaked figure appeared, halting <sim> progress with an outstretched hand. What was a Wizard to do?
 
| rowspan="2" style="text-align: center;" |'''Cloaked Figure''' - <Wizard> wandered through an unexplored swath of the wood and came across a river, deep and wide. A rickety bridge spanned its frothing current, reaching up to the high ledge on the far side. At the height of the far end of the bridge a dark cloaked figure appeared, halting <sim> progress with an outstretched hand. What was a Wizard to do?
Line 237: Line 238:
 
|
 
|
 
|
 
|
|}
+
|}[[Category:Random Events]]
[[Category:Random Events]]
 

Latest revision as of 20:04, March 15, 2020

Icon gruel Spoiler warning!
This article contains information about the game that players may wish to discover themselves.
These events occur at random while your sim is in the Forest. It is possible to encounter multiple (atleast 2) events per venture into the forest. The choices are always the same but the results may not be.

List of Events Edit

Forest Event Choices Possible Result
Squirrel- (while in the Forest, sometimes a squirrel will jump out onto the path in front of you. He either drops something on the path or you reach into a stump after him and find an object) (none)
Witch Hut- Taking the overgrown "long way" through the forest, <sim> happened upon an ugly, squat little hut. The cries of children could scarcely be heard through the mist. Dark smoke billowed from the crooked chimney. Peeking through a greasy window, a witch could be seen preparing a dinner cauldron with two terrified children sitting at the table. Rescue Them!
  • $600, 100 xp, Witch Hat & Witch's Broom
  • 25 xp, "Cursed" debuff
Leave Her Alone
  • no reward
Injured Merchant- <Sim> saw a traveling merchant lying along the mountain path. He appeared to be injured in some way and in need of assistance. As <sim> approached, the merchant weakly reached towards him and mouthed the word "help." Help! ($25)
  • $1,175, 25 xp
Opportunity (leave for dead)
Where Belladonna Grows- <Sim> was enjoying his little forest ramble when he came across a damp, overgrown meadow bisected by a tinkling brook. "This is exactly where Belladonna grows," he thought to himself. Dig Around
Keep Going
  • no rewards
Injured Pixie- <Sim> was walking trough the forest when he looked to the side and saw an injured little pink pixie, frantically buzzing in a dusty circle with a stuck wing. Help Her
  • 50 xp, Honey x14
  • 25 xp
Catch Her
  • 25 xp, "Pixie Sting" debuff
  • 50 xp, "Fiendishly Delighted" buff, Trapped Pixie (item)
Lost Travelers- Walking along the forest path, <sim> discovered two peculiarly dressed young men standing next to what appeared to be an upright metal and glass coffin. Mouths agape, they seemed enthralled by the rather mundane forest when they noticed you. "Excuse us. Do you know where there are any personages of historical significance around here?" Direct to Castle
Direct to Pit
  • "Melvined" debuff (-50 focus, 1hr)
Infant Dire Chinchilla- While out handling business in the forest, <sim> happened upon a lone red-eyed Chinchilla greedily stuffing its cheeks with flowers and grasses. It appeared to be an infant Dire Chinchilla, somehow separated from its horde. Grab It!
  • 75 xp, "Fiendishly Delighted" buff, Caged Chinchilla (object)
Keep Moving
Unicorn- <Sim> made his way through the forest, letting his mind wander as the beauty of the forest enveloped him. Sensing something was following him, <sim> hid by the side of the path.

Sure enough, a magnificent rare Unicorn soon appeared from a meadow, its white horn sparkling in the dappled light, completely unaware of <sim's> presence.

Hold Still
  • 50 xp, "Joyful" buff
Kill It
Bear- A bear reared up before <sim>, roaring menacingly, ready to attack. Run Away!
  • 50 xp, "Narrow Escape" buff
Fight!
  • 100 xp, Bear Meat x5, Mounted Grimbear wall trophy (object)
  • 100 xp, Bear Meat x5, Bear-skin Rug (household item)
Sulfur Spring- <Sim> was making his way along an unknown forest path when he came upon an effervescent spring, smelling slightly of sulfur. Fanciful childhood tales of secret healing springs danced in his head. Take a Drink
Don't Touch It!
Rabbit Hole- While searching for game, <sim> nearly broke his leg as he stepped into a deep hole! It looked like a rabbit hole, though really anything could live down there. Reach In
Leave It Be
Elves- <Sim> was wondering through the forest when she heard some chanting and drumming in the distance. Making her way stealthily through the brush, she spied a throng of tall navy-blue elves around a glowing white tree. Spy On Them
  • 50 xp, "Captivated" buff, Mana Stone x3
  • 25 xp, Quartz x10, "Trampled by Elves" debuff
Chop It Down
  • 50 xp, "Geologist" buff, Mithral x5, Magic Crystals
  • 25 xp, "Narrow Escape" buff

Lost Pirate- You came across what appeared to be a Pirate. Why would a pirate be wandering the forest? You decided to stop and ask him what he was doing. "Well, swabby... I think I'm lost... Seriously Lost. Can you point me to the path to Effenmont?"

(Forest- Go On Adventure)

Help Him
Give bad advice
  • $137
Rustling in Bush- As <sim> was moving through the forest looking for prey, she noticed a rustling in a nearby bush. There was bound to be a critter lurking within it! Search the Bush
  • Fowl Meat x3
Throw Rocks
Books For Sale - Walking along, <sim> looked up to see a gnarled dwarf of a man approaching from the other direction. When he got close he opened his ratty jacket to reveal some ancient books. "Books for sale" he croaked. "The rarest and most valuable in the land. You would be a fool to pass up a deal like this." Buy A Book
Pass
  • (sim walks away with nothing)
Simole Farmer - Deep in the Forest, you discovered a man who seemed to be tending a field where nothing was growing. When you attempted to question him, he ignored your presence and proceeded to work around you. Looking at the ground, you saw that coins had been tilled into the soil. Yep, you found a simole farmer. Grief him!
  • $236
Report him!
  • (Constable does nothing)
Cloaked Figure - <Wizard> wandered through an unexplored swath of the wood and came across a river, deep and wide. A rickety bridge spanned its frothing current, reaching up to the high ledge on the far side. At the height of the far end of the bridge a dark cloaked figure appeared, halting <sim> progress with an outstretched hand. What was a Wizard to do?

(Wizard only)

Pay the Toll ($200)
  • (sim walks away with nothing)
Fight the Guard

Items Edit

List and description of special items found during random events in the Forest.

Image Name Description Notes
Witch Broom
Witch Hat
  • A fine example of the latest in hut-cleaning witch technology
  • A greasy and pointy black hat in high demand among the witch set.
  • sells for $99 and $120
  • can go in Crafting table, Smithy
  • cannot be placed on tables, etc
Pixie trapped
Trapped Pixie A rare and pricey Pixie trapped in a bottle!
  • sells for $995
  • can go in Crafting table
  • cannot be placed on tables, etc
Icon placeholder
Chinchilla dead
  • (caged)
  • A lifeless, bloody corpse of a chinchilla someone failed to catch alive.
  • Caged-
  • Dead- sell for $15
Icon unicorn horn
Unicorn Meat Icon
  • The sawed off horn from a dead unicorn
  • The most prime meat in existence. Many believe that feasting upon the flesh of a unicorn can provide one with mythical powers, smiles and giggles.
used in forging armor and in cooking recipes
Grimbear
Mounted Grimbear Wall Trophy (none)
  • sells for $639
  • can be placed on wall
Community content is available under CC-BY-SA unless otherwise noted.