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Death Quest Objective
Quest Loot Table
Platinum
Platinum RP
40
§
2,000
XP
3,000
Aspects
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Gold
Gold RP
30
§
1,500
XP
2,500
Aspects
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Silver
Silver RP
20
§
1,250
XP
2,000
Aspects
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Questloot divider
Bronze
Bronze RP
10
§
1,000
XP
1,600
Aspects
Plus IconSecurity IconSecurity IconKnowledge Icon

The response would have to be quick. The Witch must die. Anyone who had heard the stories would know that giving one of these tricky creatures even the smallest opportunity to use her powers was to invite disaster.
A Witch No More is one of three approaches to the quest The Witch is Back and it costs 4 QP to start. This is a paltry aspect quest available when the kingdoms Security is low. This approach may be completed with the Knight, Spy or the Wizard of any level. The quest paths are very similar, with minor professional differences.

 Knight walkthrough

"No force can withstand my sword."

  • Go to the Forest --> Patrol the Forest (You discover a Witch!)
  • Go to the Throne Room --> Warn the Monarch about the Witch
  • Warn a Guard about the Witch
  • Go to the Town Square
  • Confront the Witch about witchcraft
  • Go to the Barracks --> Confront the Witch about the intrusion
  • Sharpen your sword --> Practice on training dummy for 1 hr
  • Lure the Witch to the Forest --> Confront the Witch (get cursed with tiredness)
  • Curse the Witch with your dying breath
  • Escape into the Forest
  • Go to the Barracks (the Witch's curse fades)

Choice - Convince Monarch to execute the Witch -or- Have Guards corner, then kill her yourself

1) Monarch- Go to the Throne Room --> Convince the Monarch of the Witch's intent (receive Witch's Execution papers)

  • Go to the Town Square --> Loudly announce execution to Witch
  • Go to Pit of Judgement --> Wait for the Witch to die (the Constable throws her into the Pit... she does not survive...)

2) Guards- Order a Guard to the Town Square (order a 2nd and 3rd Guard also)--> Go to the Town Square --> Execute the Witch (she dies..)

(Quest ends)

Spy walkthrough

"Surprise will make all the difference."

  • Go to the Forest --> Pick Nightshade in the Forest (You discover a Witch!)
  • Go to the Throne Room --> Warn the Monarch about the Witch
  • Warn Town Crier about the Witch
  • Go to the Town Square --> Confront the Witch about witchcraft
  • Go to the Spy Quarters --> Throw the Witch out
  • Sharpen your sword --> Practice on training dummy for 1 hr
  • Lure the Witch to the Forest --> Ambush the Witch (get cursed with tiredness) --> Distract Witch
  • Escape into the Forest --> Go to Spy Quarters

Choice - I'll assassinate the Witch -or- Forge the execution orders

1) Assassinate- Practice on training dummy for 1 hr --> Sharpen sword

  • Go to the Town Square --> Execute the Witch (she dies..)

2) Forge- Go to Throne Room --> Copy Monarch's signature at scribe table

  • Go to Spy Quarters --> Forge execution papers at scribe table
  • Go to the Town Square --> Announce execution to Witch
  • Wait for the Witch to die (the Constable throws her into the Pit... she does not survive...)

(Quest ends)

Wizard walkthrough

"My magic will triumph."

  • Look around for missing hat (walk around a little)--> Scry (have vision about the Witch)
  • Go to Throne Room --> Warn the Monarch about the Witch
  • Warn Town Crier about the Witch
  • Go to the Town Square --> Confront the Witch about witchcraft
  • Go to the Mage Tower --> Accuse Witch of trespassing
  • Meditate for 2 hrs --> Learn "Magic Arrow" spell
  • Invite Witch to Forest --> Cast Magic Arrow on Witch (receive "Cursed" debuff) --> Plead with Witch
  • Escape into the Forest --> Go to Tower

Choice - Refine Witch magic into Spirit Thief -or- Magic Arrow (choices lead to same path)

  • Meditate for 1 hr --> Go to the Town Square
  • Cast Spirit Thief / Magic Arrow on Witch --> Observe the Witch (she dies)

(Quest ends)

Gallery

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