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Adept (Name)
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Level 1
* Spells available: Growth, Spirit Thief, Magic Arrow, Curse
* Recipes avaialble on Crafting Table
* Ability to gather herbs
* Spell memory: 3

Level 2
* Spells available: Growth, Spirit Thief, Magic Arrow, Curse
* Recipes avaialble on Crafting Table
* Ability to gather herbs
* Spell memory: 3

Level 3
* Spells available: Growth, Spirit Thief, Magic Arrow, Curse

Level 4
* Spells available: Growth, Spirit Thief, Magic Arrow, Curse
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Magus (Name)
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Level 5
* New Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
* New Recipes avaialble on Crafting Table
* New Staves available on Forge
* Spell memory: 6

Level 6
* New Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
* New Staves available on Forge


Level 7
* Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma

Level 8
* Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
* New Staves available on Forge

Level 9
* Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
* New Staves available on Forge

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???/Sorceress
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Level 10
* New Spells available: Teleport, Sleep & Inferno (todo:details)
* New Recipes available on Crafting Table (todo:details)


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Crafting
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Level 1:

Drunk-Me-Not
Gauranteed to cure all alcohol-related conditions, truly this is a recipe for dusaster-prevention!
* Bloodmoss:3
* Eaglewoord:1
* Sagewort:2

Elixer of Allure
This prototype love potion provides a small boost to relationship-making. Rest assured that witches the world over are working day and night (mostly night) on an upgrade.
* Grassweed:3
* Phosphorus:1
* Valoroot:2

Mystic Grog
Enjoyed by bards, sailor, and prirates the world over, one sip of this concoction of concentrated conviviality will get you instantly drunk.
Belladona:2
* Grassweed:3
* Lordleaf:1
* Well Water:1

Wizard's Staff Core
A wizard's staff derives its power from a magical core constructed by someone skilled in the arts. A staff core is a necessary ingredient in the forging of any Wizard's staff.
* Azurite:1
* Mana Stone:2
* Nightshade:1


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Level 5:
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Elixer of Enchantment
This wonderful potion works like a charm when trying to win friends and influence Sims, providing a large boost to the positive effects of socializing.
* Angelweed:1
* Grassweed:2
* Lordleaf:3
* Phosphorus:2

Flame Sword Enchantment
Some higher quality swords are capable of taking a flame enchantment, permanently, igniting them and giving them magical properties. Any sword enchanted by flame will benefit from increased damage.
* Adamantle:2
* Azurite:2
* Mana Stone:2
* Phosphorus:2

Luck Potion
Down on your luck? Stars out of alignment? Never fear, for Luck Potion is here! Guaranteed to turn the tables in your favor, aid in the wooing of the opposite sex, and warding of the Evil Eye.
* Electrum:1
* Grassweed:1
* Sagewort:2
* Seeds:2

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Level 10
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They say that Fortune favours the bold, and judging from the smell of this potion, you'd have to be bold indeed to drink it! But hey, more Fortune for you, right?
* Angelweed:1
* Eaglewood:3
* Electrum:2
* Seeds:3

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Quest Related:
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Transmuting Agent (Philosopher's Stone)
* Belladonna:2
* Nightshade:2
* Sagewort:2
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Spells
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Level 1:
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Curse
The Evil Eye shall cast its scornful gaze upon the hapless, and all endeavors shall be made futile.
runes: Energy, Dark, Force

Growth
The bounty of Nature's harvest shall be renewed, and the depleted Earth shall once more give up its riches.
Runes: Light, Energy, Air

Magic Arrow
The hunted shall be pierced with shafts of light and energy.
Runes: Energy, Air, Light

Spirit Thief
The intangible soul shall be brought forth and condensed, leaving naught but a soulless husk in its wake.
Runes: Dark, Force, Air

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Level 5:
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Ghostly Music
All within earshot shall be held in thrall by the phantom song
Runes: Air, Energy, Order

Mend
Afflictions of the flesh shall be cast out; the body restored and wounds healed.
Runes: Energy, Order, Light

Miasma
A woeful malady shall be inflicted upon the flesh of the hapless.
Runes: Dark, Order, Fire

Telepathy
The hidden world of thought shall be revealed, and clarity shall light the path towards fellowship.
Runes: Light, Energy, Order

Terror
The horror of nightmares past shall fill the heart with great trepidation
Runes: Dark, Order, Energy

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Level 10
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Teleport
The vastness of Space shall be rendered moot; all mvoement made trivial
Runes: Air, Light, Chaos

Sleep
Farkness shall enfold the wakeful mind as the Sands of Slumber gently fall.
Runes: Dark, Chaos, Force

Inferno
The fires of Chaos shall erupt in a conflagaration of searing flame and destruction.
Runes: Fire, Energy, Chaos

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Quest spells:
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Golemify
The Evil Eye shall cast its scornful gaze upon the hapless, and all endeavors shall be made futile
Runes: Light, Force, Energy

Endurance
The body shall be made tougher, more resilient and durable.
Runes: Air, Energy, Light

Alarcity
The body will be hastened; force and swiftness of action will be enhanced.
Runes: Fire, Light, Energy

Illusion of Feast
Incepts illusions of a fantastical feast in the minds of the target and those nearby.
Runes: Air, Fire, Light
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